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Internet Message Format  |  1995-03-23  |  1KB

  1. Return-Path: <owner-lightwave-l>
  2. Received: by mail3.netcom.com (8.6.8.1/Netcom)     id HAA07725; Sat, 6 Aug 1994 07:44:38 -0700
  3. Received: from giaec.cc.monash.edu.au by mail3.netcom.com (8.6.9/Netcom)     id HAA07718; Sat, 6 Aug 1994 07:44:35 -0700
  4. Message-Id: <199408061444.HAA07718@mail3.netcom.com>
  5. Received: by giaec.cc.monash.edu.au     (16.8/16.2) id AA27356; Sun, 7 Aug 94 00:43:36 +1000
  6. From: Mr Dl Jarvis <dljar1@giaeb.cc.monash.edu.au>
  7. Subject: Re: Ripples
  8. To: lightwave-l@netcom.com
  9. Date: Sun, 7 Aug 94 0:43:36 EST
  10. In-Reply-To: <m0qWSXl-0001X1C@ndsuext.nodak.edu>; from "Randy Cadwell" at Aug 5, 94 10:59 am
  11. Mailer: Elm [revision: 70.30]
  12. Sender: owner-lightwave-l@netcom.com
  13. Precedence: list
  14. Reply-To: lightwave-l@netcom.com
  15.  
  16. > > I'm trying to setup a scene which simulates the ripples in a swimming pool
  17.  
  18. > Check out, if you haven't already, the Underwater texture. It ripples
  19. > over animation frames. I've used in in the swimming pool tutorial
  20. > from Lightwave Pro Premiere issue.
  21.  
  22. Hmm, I thought that texture looked more like what you'd see at the
  23. bottom of the pool, rather than the ripples you'd see at the top.
  24.  
  25. BTW, is it possible to wrap those predefinted textures around an
  26. object rather than having it map planar'ly?
  27.  
  28. Also, does Lightwave have a "hull plate" texture?
  29.  
  30. Row.